;+ ; NAME: ; NORMALIZE ; ; PURPOSE: ; ; This is a utility routine to calculate the scaling vector ; required to position a graphics primitive of specified range ; at a specific position in an arbitray coordinate system. The ; scaling vector is given as a two-element array like this: ; ; scalingVector = [translationFactor, scalingFactor] ; ; The scaling vector should be used with the [XYZ]COORD_CONV ; keywords of a graphics object or model. For example, if you ; wanted to scale an X axis into the coordinate range of -0.5 to 0.5, ; you might type something like this: ; ; xAxis->GetProperty, Range=xRange ; xScale = Normalize(xRange, Position=[-0.5, 0.5]) ; xAxis, XCoord_Conv=xScale ; ; AUTHOR: ; ; FANNING SOFTWARE CONSULTING ; David Fanning, Ph.D. ; 2642 Bradbury Court ; Fort Collins, CO 80521 USA ; Phone: 970-221-0438 ; E-mail: davidf@dfanning.com ; Coyote's Guide to IDL Programming: http://www.dfanning.com ; ; CATEGORY: ; Object Graphics ; ; CALLING SEQUENCE: ; xscaling = NORMALIZE(xrange, POSITION=position) ; ; INPUTS: ; XRANGE: A two-element vector specifying the data range. ; ; KEYWORD PARAMETERS: ; POSITION: A two-element vector specifying the location ; in the coordinate system you are scaling into. The vector [0,1] ; is used by default if POSITION is not specified. ; ; COMMON BLOCKS: ; None. ; ; EXAMPLE: ; See above. ; ; MODIFICATION HISTORY: ; Written by: David Fanning, OCT 1997. ;- FUNCTION Normalize, range, Position=position On_Error, 1 IF N_Params() EQ 0 THEN Message, 'Please pass range vector as argument.' IF (N_Elements(position) EQ 0) THEN position = [0.0, 1.0] ELSE $ position=Float(position) range = Float(range) scale = [((position[0]*range[1])-(position[1]*range[0])) / $ (range[1]-range[0]), (position[1]-position[0])/(range[1]-range[0])] RETURN, scale END ;-------------------------------------------------------------------------