;+ ; NAME: ; ASPECT ; ; PURPOSE: ; ; This function calculates and returns the normalized position ; coordinates necessary to put a plot with a specified aspect ratio ; into the currently active graphics window. It works on the display ; output window as well as in a PostScript output window. ; ; AUTHOR: ; ; FANNING SOFTWARE CONSULTING ; David Fanning, Ph.D. ; 1645 Sheely Drive ; Fort Collins, CO 80526 USA ; Phone: 970-221-0438 ; E-mail: davidf@dfanning.com ; Coyote's Guide to IDL Programming: http://www.dfanning.com/ ; ; CATEGORY: ; ; Graphics ; ; CALLING SEQUENCE: ; ; position = ASPECT(aspectRatio) ; ; INPUTS: ; ; aspectRatio: A floating point value that is the desired aspect ; ratio (ratio of heigth to width) of the plot in the current ; graphics output window. If this parameter is missing, an aspect ; ratio of 1.0 (a square plot) is assumed. ; ; KEYWORD PARAMETERS: ; ; MARGIN: The margin around the edges of the plot. The value must be ; a floating point value between 0.0 and 0.5. It is expressed in ; normalized coordinate units. The default margin is 0.15. ; ; WINDOWASPECT: The aspect ratio of the target window. If not provided, ; the value is obtained from the current graphics window. ; ; OUTPUTS: ; ; position: A four-element floating array of normalized coordinates. ; The order of the elements is [x0, y0, x1, y1], similar to the ; !P.POSITION system variable or the POSITION keyword on any IDL ; graphic command. ; ; EXAMPLE: ; ; To create a plot with an aspect ratio of 1:2 and a margin of ; 0.10 around the edge of the output window, do this: ; ; plotPosition = ASPECT(0.5, Margin=0.10) ; PLOT, Findgen(11), POSITION=plotPosition ; ; Notice this can be done in a single IDL command, like this: ; ; PLOT, Findgen(11), POSITION=ASPECT(0.5, Margin=0.10) ; ; MODIFICATION HISTORY: ; ; Written by: David Fanning, November 1996. ; Added better error checking, 18 Feb 1997, DWF. ; Added WindowAspect keyword. 10 Feb 2000. DWF ; Added double precision tolerance for aspectRatio. 9 NOV 2001 BT ;- ; ;########################################################################### ; ; LICENSE ; ; This software is OSI Certified Open Source Software. ; OSI Certified is a certification mark of the Open Source Initiative. ; ; Copyright © 2000-2001 Fanning Software Consulting ; ; This software is provided "as-is", without any express or ; implied warranty. In no event will the authors be held liable ; for any damages arising from the use of this software. ; ; Permission is granted to anyone to use this software for any ; purpose, including commercial applications, and to alter it and ; redistribute it freely, subject to the following restrictions: ; ; 1. The origin of this software must not be misrepresented; you must ; not claim you wrote the original software. If you use this software ; in a product, an acknowledgment in the product documentation ; would be appreciated, but is not required. ; ; 2. Altered source versions must be plainly marked as such, and must ; not be misrepresented as being the original software. ; ; 3. This notice may not be removed or altered from any source distribution. ; ; For more information on Open Source Software, visit the Open Source ; web site: http://www.opensource.org. ; ;########################################################################### FUNCTION ASPECT, aspectRatio, MARGIN=margin, WindowAspect=wAspectRatio ON_ERROR, 1 ; Check for aspect ratio parameter and possibilities. IF N_PARAMS() EQ 0 THEN aspectRatio = 1.0 IF aspectRatio EQ 0 THEN BEGIN MESSAGE, 'Aspect Ratio of 0. Changing to 1...', /Informational aspectRatio = 1.0 ENDIF s = SIZE(aspectRatio) IF (s(s(0)+1) NE 4) AND (s(s(0)+1) NE 5) THEN $ MESSAGE, 'Aspect Ratio is not a FLOAT or DOUBLE. Take care...', /Informational ; Check for margins. IF N_ELEMENTS(margin) EQ 0 THEN margin = 0.15 ; Error checking. IF margin LT 0 OR margin GE 0.5 THEN $ MESSAGE, 'The MARGIN keyword value must be between 0.0 and 0.5.' ; Calculate the aspect ratio of the current window. IF N_Elements(wAspectRatio) EQ 0 THEN wAspectRatio = FLOAT(!D.Y_VSIZE) / !D.X_VSIZE ; Calculate normalized positions in window. IF (aspectRatio LE wAspectRatio) THEN BEGIN xstart = margin ystart = 0.5 - (0.5 - margin) * (aspectRatio / wAspectRatio) xend = 1.0 - margin yend = 0.5 + (0.5 - margin) * (aspectRatio / wAspectRatio) ENDIF ELSE BEGIN xstart = 0.5 - (0.5 - margin) * (wAspectRatio / aspectRatio) ystart = margin xend = 0.5 + (0.5 - margin) * (wAspectRatio / aspectRatio) yend = 1.0 - margin ENDELSE position = [xstart, ystart, xend, yend] RETURN, position END